Jan 24, 2008, 03:43 AM // 03:43
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#21
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Quote:
Originally Posted by Ensign
Patient Spirit and RoF serve completely different roles - RoF is something that you use when you aren't sure that you would have time to land the spell that would actually save your target, so RoF is used to stabilize him until you have time to land your business spell. It's invaluable in that role. Patient Spirit doesn't do that at all; it's possibly the worst skill on your bar to use on someone at very low health. Patient Spirit, in my evaluation, is like a Signet of Devotion or Signet of Rejuvenation that costs energy instead of time to use. It's a top off heal.
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I initially thought Patient Spirit could replace RoF on my WoH bar, but I basically discovered rather quickly through usage exactly what you said. Maybe you could use it to like "pre-prot" a suspected spike and line up a spike heal or something, along with topping bars, but it doesn't really help you once the damage is coming fast.
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Jan 24, 2008, 08:47 AM // 08:47
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#22
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Patient spirit is a 0 activation spell, doesn't that mean it can be used while running?
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Jan 24, 2008, 10:04 AM // 10:04
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#23
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by System_Crush
Patient spirit is a 0 activation spell, doesn't that mean it can be used while running?
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Look at it again, and also note the fact that pretty much all spells have aftercast delay.
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Jan 24, 2008, 04:27 PM // 16:27
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#24
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Kale Ironfist
Look at it again, and also note the fact that pretty much all spells have aftercast delay.
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Oh, was it like that before the update?
Or did the update change more than the amount healed.
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Jan 24, 2008, 06:19 PM // 18:19
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#25
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Check the diff on wiki, duration decreased from 3 to 2 seconds, progression changed from 15-80 to 30-120 (at 0 and 15 Healing).
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Jan 24, 2008, 10:29 PM // 22:29
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#26
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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At first I went yay monk changes, then i saw that they were complete crap and went meh...
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Jan 25, 2008, 05:20 AM // 05:20
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#27
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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the rez changes makes it a bit harder to take down the undead in the desolation, thats about the only thing that annoys me.
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Jan 27, 2008, 01:14 AM // 01:14
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#28
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by Chthon
Almost viable alternatives to heal party, if not for that awful recharge. (Not that anybody but me thinks heal party is an essential skill...)
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I used to have Heal Party on my bar before going anywhere back when I still did large team FoW runs with the guild. The other monks kept wondering how I somehow always had energy for it...
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Jan 28, 2008, 08:35 PM // 20:35
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#29
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Quote:
Originally Posted by Ensign
Patient Spirit and RoF serve completely different roles - RoF is something that you use when you aren't sure that you would have time to land the spell that would actually save your target, so RoF is used to stabilize him until you have time to land your business spell. It's invaluable in that role. Patient Spirit doesn't do that at all; it's possibly the worst skill on your bar to use on someone at very low health. Patient Spirit, in my evaluation, is like a Signet of Devotion or Signet of Rejuvenation that costs energy instead of time to use. It's a top off heal.
As I generally only use direct healing skills on people at dangerously low health, and otherwise let party healing and other incidental heals clean up the rest, I'm not impressed by Patient Spirit at all. If I wanted to spend energy on a top off skill, I would be using Vigorous Spirit, not Patient Spirit.
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For some reason, I think this was an attempt--a bad one--to buff Healer's Covenant.
Patient works well, imo, in a different capacity from RoF and players who run extreme protection builds will find it of little use. Its an area awareness skill now, instead of waiting for a weak extra self-heal you try to exploit with pious sig in a D/Mo build. I've used it on my and my heroes bar to success. It can be used as a pre-prot "omg, the mob is shifting to a squishy" reflex skill and catch the initial damage while guardian casts, but its primary use that I like is to throw it with others in a chain.
it is not, i agree, a HPrayers version of RoF. But used right, it has potential to surpass RoF in HP gains on targets under light pressure. Keep the heavy stuff--SBond, Prot Spirit, etc--on those players that are taking serious damage regularly. Throw this on someone who just got a hard hit for 200HP or so and cast DKiss for a solid heal return from both skills over a short period of time. Use it with Dismiss Condition to guarantee the healing effect of both skills go through. RoF--if the target gets hit--will drop. Patient guarantees you a little uptime before it pops, and its this window you can exploit.
The argument would, I suppose, be to just cast guardian on them and cut out the middle man. Patient spirit is situation in this regard. I don't always throw guardian on everyone. If they are starting to dip below the 3/4 mark on HP, on the other hand, I tend to throw a heal.
It also saves you from spamming double RoFs in a two monk backline. the fact that I no longer have my heroes stepping on my toes with their RoF may be the main reason why I've seen improved performance out of them. then again, it may not.
I sometimes bring it on my WoH instead of RoF, but usually give it to a hero. When combined and intended to skill-boost something else, and expecting the heal after the prot spam, its a potent and powerful skill on a healing or hybrid healer bar.
In PvP I probably wouldn't touch this in anything organized. 4v4 stuff, its a good skill for players who are still learning how to understand what synergy means between skills.
The other buffs=meh. The nerf to aura makes me QQ a little though. Just finished Tyria vanquishes before the nerf and it was a godsend against giants in the shiverpeaks. H/H+wards=fail most of the time. I found me monking to be considerably better than me ursaning those areas, and aura on Jora (or me once the fit hit the shan) was a good combo.
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Jan 28, 2008, 11:42 PM // 23:42
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#30
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Patient Spirit is actually kinda good in RA/TA, where the fast cast gets around the interrupts and things die slowly enough that the delay is tolerable.
In PvE why does it displace Word or Kiss?
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 28, 2008, 11:48 PM // 23:48
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#31
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Ensign
In PvE why does it displace Word or Kiss?
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PvE's easy enough that it doesn't really matter?
Patient Spirit is one of the skills I really like, it's cute and fun. I might run it if I get bored in PvE, it pushes red bars up so... yeah. It'll do fine enough.
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Jan 29, 2008, 02:11 AM // 02:11
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#32
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Quote:
Originally Posted by Ensign
Patient Spirit is actually kinda good in RA/TA, where the fast cast gets around the interrupts and things die slowly enough that the delay is tolerable.
In PvE why does it displace Word or Kiss?
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Not displace DKiss. Boost. You already know how DKiss is boosted by casting on hexed or enchanted players, how Dismiss gets its heal through an enchantment being on the character, etc. Patient's guaranteed 2 second uptime allows for improved spam of skills regularly on a WoH bar. That may be a dirty word here, but in-game when you're facing nothing but lifesteals or agro breaks through the minion wall, spam is the resort players turn too. I can, frankly, count the number of times players have followed a call for a retreat/reposition when things get loose while i was monking on one hand in pve. its spam or let die. I don't like either, but i loathe the second option.
Patient replaces RoF on a hybrid bar because their functionalities at the beginning of clash are similar. Casting Patient on a player who is about to get mobbed allows the heal to hit after the initial damage surge. Red bar go down then bounces back up, when done properly (with RoF, one hopes the red bar doesn't even go down, or goes down a very small fraction). During this space of time (admittedly a short space) you get a chance to see what the mob is going to do next. In this way, RoF and patient are similar. RoF is a stop gap reactive prot you throw on reflex while deciding what is actually needed. So is Patient.
EDIT: Now don't get me wrong here. RoF is still the single best prot skill you can get your hands on in a bar. On its own, its damage negation and heal, up to 126 on most of the hybrid WoH builds I have set up. Patient heals for 108 at 13, 114 @ 14HPrayers. Respectable and all the time. The 126 from RoF is better when it happens, but with AoE, wanding archers et al, its still a crap shoot that you''ll get max use out of RoF. thats another bonus in patients favor. Still, alone, RoF is superior. It drops when you need it to--when the target takes damage. But if you can read the field, you can relaibly guess who is going to need a heal the same way you can guess you will need a prot.
I'm saying that situationally, because of its guaranteed heal and firm but short uptime, patient can be better for short chain and burst single target casts. If you are in areas where RoF will not be able to act to its full potential, consider patient as an alternative. You might be surprised with the results.
If you were running a DKiss, WoH, Word chain for the spam skills, Patient would tend to replace (displace was your word) the word. word heals for less than patient (even boosted by a condition, has longer recycle than word and allows you to slam a DKiss in as an afterthought for a boosted heal if that is so needed. prot may be king, but with all these hybrid WoH bars running loose these days, thats a fickle statement. Prot is necessary, but the best backline I've found for vanquishing areas atm is a tie between dual BLight hybrids and dual WoH hybrids. Thanks to WoH and concentration by Anet on the trouble in the line, reactive heal is starting to make a difference, and boosting those heals can create a powerful build.
That is, at least, how I see things atm
GGs
Last edited by Melody Cross; Jan 29, 2008 at 05:05 AM // 05:05..
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Jan 29, 2008, 07:36 AM // 07:36
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#33
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Frost Gate Guardian
Join Date: Jul 2006
Location: victoria
Profession: E/R
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i kinda like Patient Spirit, but i dont think it would land on my bar without Tranquility. not that i really know why i would run tranq, but if i was it would be tempting to run Patient spirit.
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Jan 29, 2008, 07:53 AM // 07:53
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#34
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I ran a patient spirit guy with healer's covenant this weekend in TA. It was surprisingly good, as I didn't have to worry about the billions of magebane rangers sitting on my face, and it's more energy efficient than a WoH or ZB guy. It was less good at catching spikes, but that's what rits are for, right?
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Jan 29, 2008, 08:31 AM // 08:31
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#35
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Krytan Explorer
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All I have to say is that I miss low spec Aura Stab on off monk.
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